Posted May 14, 2018 11:04:08 The video game industry is the lifeblood of the UK economy and has helped boost our economy over the last 50 years.
However, its still not quite as glamorous as it once was.
A recent report by research firm Gartner shows that video game sales were down by 17% in the first quarter of 2018, with the market expected to lose over £1 billion ($1.65 billion) in the next 12 months.
In a bid to get games into children’s hands, the Government has launched the video game-focused Early Years programme, with more than £400 million of public funding to help promote the industry.
We caught up with video game pioneer Paul Sage to find out how the UK’s gaming industry has changed in the past 50 years, how he thinks the future of the industry is bright and what he hopes to achieve in his career.
Tell us about your work.
Paul Sage: The early years of video games are often credited with the creation of many of today’s most iconic characters.
It was during the early years that a few of the greatest minds in video games were born.
They were pioneers such as Mario and Zelda, Pac-Man, Donkey Kong and many others.
It wasn’t until the late 1980s that the industry began to catch up with the demands of the 21st century.
I started working in the video games industry as a freelance designer at the age of 12, working on games for the BBC Micro and on many other systems.
My first game was an early arcade game, which I wrote and programmed with a friend and he published in 1984.
My second game was a simple puzzle-platformer called The Legend of Zelda: The Minish Cap.
I also created some of the earliest video games for Apple’s video games, including The Adventures of Pip and the Mysterious Map.
What has made the video gaming industry so successful?
Video games were the first thing that people talked about in the 1980s.
That was a huge revolution in terms of how people could consume media.
The technology was so powerful, that it was only a matter of time before we all got our hands on a computer and a console.
The BBC Micro was the first game to ever sell more than 100,000 units worldwide, which was a record.
How has the industry changed over the past half-century?
In the 1980’s, video games had very few commercial products.
In the early days, we all knew what we were getting into, but with the rise of the internet and the popularity of video gaming, we were able to get into a lot more places and make our games and characters more recognisable.
It’s also true that the age at which games are released has decreased.
Today, the average age of a game is just over 11 years old, but the average video game is about 40 years old.
That means that the game industry today is much younger than it was in the early 1980s, but there are still a lot of companies producing video games.
Why did the video industry grow so quickly?
The early years were an exciting time for video game development because the technology was available and it was fun to work on games.
The first major game to hit the market was The Legend Of Zelda: Ocarina of Time, which sold more than one million copies worldwide in 1987.
It became the first console game to sell over a million units worldwide and sold over a billion units worldwide.
The game also became the most downloaded game in history.
Nintendo was also the first company to make a video game available on the Apple II and Commodore 64.
The Nintendo 64 became the fastest selling video game console ever, and it sold over 5 million units.
By the late 1990s, it was clear that the video-game industry was big enough that it could take on all of the needs of the future.
Where are the biggest companies in the industry today?
Nintendo sold over 6 billion units globally in the late 90s and early 2000s, and Sony sold over 13 billion in the same period.
Nintendo is the biggest brand in the gaming industry, with over 25,000 employees in the UK and over 500 worldwide.
Nintendo is owned by Nintendo, so it is in the top 10 of the most profitable video game companies worldwide.
Sony has also been a top ten company for many years, so they have a big chunk of the video market.
Where is the future for video games?
It seems as though there is an increasing amount of interest in video gaming as an entertainment medium.
As a result, we are seeing a boom in the number of young people interested in gaming.
Games have become a big part of the youth culture, and many young people are starting to learn to play online games.
As more young people play games, more people are interested in getting involved in the world of video-games, so more people will be able to create their own games.